Rules of the Competition

The World telekinesis Competition (WTC) is a game of competitive telekinesis in which teams compete at a distance to psychically influence the behavior of a candle. The match is played by lighting a candle at the center of a game board, signalling the beginning of the game. When the candle is extinguished the match is over. The object of the game is to mentally push wax from the candle onto the opponent's side of the board.


1. Eligibility and Scheduling

  1. The WTC is an amateur event. Professional psychics are not eligible for participation.
  2. Players and teams must provide all required registration material before being accepted for competition.
  3. It is the responsibility of each team to check the competition schedule and, where applicable, to maintain communication with WTC officials.
  4. Failure to respond to official communications from the WTC will result in disqualification of the team.

2. Teams

  1. Teams will be comprised of three (3) named players.
  2. Team members are not required to compete from the same geographic location; however, it is the responsibility of the team to coordinate participation among its members.
  3. Teams must agree to follow the rules for competition, as set by the WTC.

3. Matches

  1. The date and time of each match will be set by the WTC and communicated in advance to teams.
  2. Match times will be given in Greenwich Mean Time (GMT) and Pacific Standard Time (PST).
  3. All matches will occur at a WTC approved location.
  4. Matches will be live-streamed for team and audience viewing.
  5. Competition game candles will be of standard tealight variety, white, non-scented, with the foil housing removed.
  6. At the appointed time, a competition game candle will be lit on the WTC gameboard, signaling the beginning of the match. Gameboards for team use can be downloaded from the WTC site.
  7. A match will last for 60 minutes, or until the game candle is extinguished, whichever occurs first.
  8. In the event of a tie at the end of one hour, the match will go into sudden death.
  9. The team that pushes the most wax to their opponent's side of the gameboard will be deemed the winner.
  10. The winner will be determined by a WTC referee at the site of the competition.

4. Conduct

  1. This is a telekinesis competition; teams are asked to compete using the powers of the mind. For the purposes of the WTC, telekinesis can be thought of broadly as mental influence at a distance, and can be conceived broadly to also include such skills as channeling, remote viewing, esp, astral projection, psychic projection, wishing, dreaming, intending, concentrating, etc.
  2. Teams deemed cheating by the referee will be disqualified.

5. Referees

  1. The referee will be designated by the WTC.
  2. The referee will begin the match by lighting the game candle, and will end the match after 60 minutes or when the candle is extinguished, whichever occurs first.
  3. The referee will be present for the duration of the competition and will document the gameboard upon completion of the match.
  4. Results of each competition will be determined by the referee and communicated to teams immediately following the completion of the match.
  5. Documentation of match gameboards will be posted on the WTC website along with results of the competition.
  6. In cases where the winner is not immediately identifiable, the referee will consult with WTC officials to determine the outcome of a match.

6. The Competition

  1. The match schedule will be determined in advance of the competition and will be communicated to teams and made public on the WTC website.
  2. Two (2) teams will compete in each match, according to the results of a random draw.
  3. The winning team from each match will advance to the next round of the competition; the losing team will be eliminated from the competition.
  4. The winner of the WTC final match will be declared the winner of the 2021 World Telekinesis Competition.
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